Standalone projects at three difficulty levels. No prerequisites — pick one that looks fun and start building.
Beginner-friendly builds — elevators, custom death messages, weather machines, and teleporter networks. Quick wins with simple command logic.
BEGIN →Multi-system builds — treasure hunts with scoring, speed build competitions, hide & seek with roles, and deadly trap rooms with auto-reset.
BEGIN →Complex systems — mob wave spawners with scaling, day/night event cycles, mini golf with par scoring, and a full One-Block Skyblock game.
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