The full command reference, tools and tips built by the community. Nothing affiliate, nothing sponsored.
Filter by category. Click to copy. Both Bedrock and Java syntax covered.
These aren't ours — they're third-party tools we use ourselves. Worth bookmarking.
The classic. Visual builders for NBT, JSON text components, target selectors, and entity summoning.
mcstacker.netThe most polished visual add-on editor for Bedrock. JSON UI, manifests, behavior packs, the works.
bridge-core.appThe reference. When the syntax has changed, check the wiki before anything else.
minecraft.wikiMobile-friendly NBT editors and cheat sheets when you're on your phone fixing a redstone build.
mcbe-essentials.github.ioFree 3D model editor that exports straight to Java and Bedrock. Custom mobs, custom items, custom everything.
blockbench.netBrowser-based particle editor for Bedrock. Live preview, export-ready JSON.
snowstorm.appLargest Bedrock add-on hub. Maps, mods, textures, behavior packs — all free.
mcpedl.comQuick reminders that save hours when you're knee-deep in a command chain.
Copy the world before running anything destructive. /fill can replace 32,768 blocks in a single tick — undo is not a feature.
Rename them to describe what they do (Anvil → command block). Future-you will know why that chain exists.
/say for debuggingBefore chaining /execute, prove the trigger fires by sending a chat message. It's the simplest "did this run?" tool.
Bedrock allows max 10 per world. Treat them like budget — only the loop areas need them.
Use /tag for boolean states. Save scoreboards for actual numbers — counts, coins, kills.
Order matters: Impulse → Chain → Chain → Chain. Set conditional and unconditional carefully. They all fire on the same tick if powered.